Games Design Enthusiasts Will Love
Choosing how to visually represent your game is supposedly the most exciting stage in game development. However, it can also be the most challenging. Balancing charming aesthetics or breathtaking visuals with practical and seamless navigation features is something that demands advanced skills and great mastery.
A good game design style is one that draws the players into an engaging gaming world through unique visuals and great aesthetics, while simultaneously supporting the overall user experience.
While an outstanding hand-illustrated backdrop is commendable, if it does not match up the core functionality of the game, then it’s not worth investing in. whether you are creating hard-core or hyper-casual games, finding the most appropriate design entails an appreciation of your genre’s limitations, a flare of creativity, and a practical understanding of user experiences.
Design enthusiasts often find themselves being drawn to games that pay a great deal of attention to design. If you are a design enthusiast, you can try some of the themed slots at XL Casino or any of the video games discussed below.
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Helix Jump Using Contrast to Your Benefit
To illustrate how you can use contrast to your advantage, we will use the Helix Jump by Voodoo as our case in point. While Helix Jump is not the only game that comes to mind when one thinks of beautiful art style, it is a title worth looking at.
The game is popular for its appealing visual and instant playability, making it the best example of effective implementation of art style. It does not overcomplicate the game’s core loop. On the contrary, its vibrant design incorporates the right amount of creative flare to keep gamers coming back for more action and experiences.
Every level in Helix Jump features a different color pattern. This might be a basic design feature but it plays a vital role in this game. Having different color patterns helps keep boredom at bay giving some sense of freshness and visual reward at every new level.
The use of contrast is also vital as it lets players know which areas they shouldn’t land on. This design feature paves the way for naturally intuitive gameplay.
Colour Switch Knowing When Not to Use Colors
With this hyper-casual game, you will experience a sense of gravity. Colour Switch is developed on Buildbox and its simple and clean art style is one of the most vital features. It features color coordination in its core gameplay.
You will soon realize the importance of clear and contrasting graphics and color tones when you crash the game for landing on the wrong color. The game’s dark background helps create a distinction between the different shapes, hence helping the player keep track of their progress as they propel their way through the game.
To get rid of confusion, the developer employs the use of white stars to differentiate this aspect from other layers in the game. This might be a simple tweak but it’s necessary for the success of this title.
Colour Switch demonstrates how developers allow style to take a step back for core game functionality to take center stage. At times, this is exactly what’s needed for hyper-casual mobile games.
Superbrothers: Swords & Sworcery EP Maintaining Balance
Superbrothers is a pixel art game that combines a somewhat poetic style with the weird and delightful, making players want to delve deeper into the game’s pixelated universe.
Pixel game art can be a bit complicated and overwhelming to focus on for some. However, the developers who crafted Sword & Sworcery did a great job in balancing design, art, and detail. This was achieved by softening the background and introducing a gentle gradient effect. This allows players a chance to focus on what is more important, while still enjoying the intricate pixelated design of the game’s scenery.
Striking the perfect balance between design, detail, and art is important for this game considering how delicate and small the design is for your character. Excessive pixilation on the screen could mean sacrificing concentration and that would make it challenging for players who see where the character is.
Monument Valley Great Use of Shading and Tone
Monument Valley is a pule game that pushed the envelope of its genre in terms of design. The game is visually and aesthetically appealing. It even features a store where you can buy prints and t-shirts in different designs.
With impressive visuals that attract gamers with modern adaptations of geometric prints and scenes stirred by pop culture and captivating pieces of art, Momentum Valley is a big-time favorite among casual game fans and avid gamers alike.
Much of the game’s appeal has to do with the impressive art style. Its color scheme offers immersive moods and tones, hence complementing every new environment. That coupled with the interesting and challenging puzzles helps hold your attention, blurring the boundary between art and gaming.
When Momentum Valley is offered in 3D, the shading and tones play a major role in adding more depth to the landscapes. This is something that some developers tend to overlook, but that’s not the case with Momentum Valley.
The game has been receiving compliments for its design style, from the distinctive characters to the gleaming reflections of images in the waters. Getting lost in a puzzle game has never felt this pleasant.
Valiant Hearts: The Great War Using Design to Help Tell Your Story
Valiant Hearts was originally published on console, but the title has been redesigned for mobile gaming. One thing that stands out about the game is that its definitive art style aligns with the story, adding a spin to the puzzle game.
Ubisoft Montpellier did an impressive job to tell a story through the game’s art style. As you march your character through a battlefield early on in the gameplay, you will encounter comic strip-style panel pop-ups that give insight into what’s happening beyond your screen. This is achieved without interrupting your gameplay.
To stress the sense of danger as you sprint across the battlefield, you might find yourself overwhelmed by overlaying explosions that block the view of the surroundings. This is a good example of how design can be used to bring a game to life by helping tell the story.